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2007年7月2日

您当前浏览文章从 微软视窗景色兼容软件2007年7月2日.

更新在窗口最后额外


巴里Goffe
窗口景色主任,最后
微软公司

当我们发射时限景色于2007年1月,我们辨认了窗口最后额外作为供给窗口景色最后顾客添加物的独特的系列。 迄今,我们发布了四套额外†“窗口Hold†™Em、16个语言组装为窗口多语言用户界面,安全网上关键备份和窗口BitLocker推进准备工具。 我们要告诉我们的窗口景色最后顾客我们活跃地工作提供我们辨认于1月的剩余的额外。 我们的目标是提供最优质,最安全和最可靠的奉献物,结果,并且我们在这些奉献物继续我们的工作。 我们为那么很多时间花费道歉提供状态更新给顾客。

我们打算在夏天结束时运输窗口DreamScene和剩余的20个语言组装。 我们不会运输在DreamScene内1月陈列的前二额外(窗口和剩余的20个语言组装),直到他们遇见我们的热心customersâ需要的高质量酒吧€”并且我们相信我们可以在这个夏天以前达到那个酒吧。

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由computerboom写 2007年7月2日没有评论.
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景色用户: 当心iPhone,大量sync问题


这是什么 迈克尔DragoneArs Technica 张贴:

我们几天测试iPhone现在,并且,当它仍然太早期的以至于不能显露我们测试时的充分的结果,我们感觉强迫注意到, iPhone和窗口景色不一起很好总使用。 如果您朝向拾起iPhone,并且您是窗口景色用户,准备与您的计算机搏斗。

您也许想要看一看在评论那里太:

看见: http://www.activewin.com/awin/comments.asp?HeadlineIndex=40022

由computerboom写 2007年7月2日没有评论.
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感谢, Tycho。

我知道它正因为我们是您的最凉快的箱子 采摘我们的到恶习. And, while I like Emerald and Ruby fine as names, if you want all the features, come on, you want ours. Does Ruby sound more ultimate than Ultimate? No. If Microsoft adopted a gem theme, we'd be Dawnstone.

Written by UltimateTeam on July 2nd, 2007 with no comments.
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WSUS and Ultimate Extras

WSUS and Ultimate Extras

Many Ultimate users will have never heard of WSUS, but a vocal minority will be interested in this blog entry. Currently, if your computer is administered by WSUS 2.5, you cannot install Ultimate Extras. So what's going on?

First, for those not in the know, WSUS is Windows Server Update Services, a technology that allows IT administrators to deploy the latest Microsoft product updates to their users' computers, or block updates they do not want users to install. If you are a home user, it is very unlikely WSUS is in your house (and you know if it is). However, if you are running Windows at work, then your company may have deployed WSUS.

If you want to see if your computer is administered by WSUS, it is easy. Open the Windows Update control panel and look at the line of text which begins "You receive updates:" If the text after that is "Managed by your system administrator" then WSUS is active, otherwise, not.

This all is very technical, and might sound pretty far afield from Windows Ultimate and Ultimate Extras, but it's not. For instance, a number of small businesses are choosing Ultimate for its complete feature set

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Written by UltimateTeam on July 2nd, 2007 with no comments.
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Bandwidth is “free” as in “not”

While looking at our bandwidth usage spike after we posted the wallpaper, I was reminded of a conversation that Alex and I had about the Ultimate video we posted a few weeks ago. You saw the final version of the deployment (soapbox + download center), but there is a funny story behind how we decided to use those technologies that I can't resist sharing.

The versions we posted, which are already much smaller than the original raw video, are still about 100 MB. Alex, since he was the one who put all the time into capturing the video's content, was very eager to make it live. He thought the quickest way would be to use this site's new download section. And of course he's right. But that suggestion led to the following conversation.

Erik: There's no way we should do that.
Alex: Why not?
Erik: We'll run out of our bandwidth allotment.
Alex: Don't we have infinite bandwidth?
Erik: Well, effectively. But not for free, we'll start paying for it.
Alex: Really, when?
Erik: I don't know. I haven't seen our hosting contract.
Alex: How much are we talking? We have money for this sort of
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Written by UltimateTeam on July 2nd, 2007 with no comments.
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What do we think about when creating content for Windows DreamScene?

Have you ever asked yourself: What are the attributes of a great piece of content for Windows DreamScene? I get asked this question a lot, particularly from people who are trying to create their own. The answer is rather long, so why not blog about it :)?

Turns out we think about many aspects before we deem something DreamScene worthy. I usually break my answer in three sections: 1) attributes of the content; 2) attributes of the rendering and 3) attributes of the encoding. What follows is an explanation for each of these sections...

From a content perspective:

  • Keep the camera angle static, so no zooming, panning etc or people will either puke or turn you off after a few seconds
  • Try to bring interest in the top quarter and bottom quarter of the video so that you can get motion coming through the glass surfaces in Vista
  • Keep the loop to about ~30 seconds in length
  • Make sure the content is visually appealing, and the composition of the frame is appealing
  • Beware of the areas of motion. Make sure that where there is motion, that the motion is not distracting. Make sure the type of motion doesn't make folks dizzy or lean to one side etc
  • Make
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Written by UltimateTeam on July 2nd, 2007 with no comments.
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