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October 29th, 2007

You are currently browsing the articles from MS Windows Vista Compatible Software written on October 29th, 2007.

ITsVISTA Web Links: October 29th, 2007

Written by Joe on October 29th, 2007 with no comments.
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UK Schools warned off Microsoft deal.

The UK computer agency Becta is advising schools not to sign licensing agreements with Microsoft because of alleged anti-competitive practices.

…a spokesman for Becta said the problem was that Microsoft required schools to have licences for every PC in a school that might use its software, whether they were actually doing so or running something else. Read the full article on BBC News (via Slashdot)

Written by vistasucks on October 29th, 2007 with no comments.
Read more articles on Switching and PC and OSX and Upgrading and Business and Legal and open source and Education and Office and Ubuntu and xp and Windows and Security and Microsoft and vista and Linux and News and software.

Dual boot XP and Vista

Application compatibility remains one of the most annoying issues for Windows Vista users. The ability to upgrade the software to a new Vista compatible version is not always an option. The company that developed the application may no longer be around or the cost to upgrade is too high. In my case, I have a lot of classic PC games that will not run at all under Windows Vista no matter how I configure the compatibility options. In order to play my old games I need to install Windows XP. However, I am not exactly ready to give up all of the advances in Windows Vista just so that I can play my old games once in a while. The answer is to dual boot Windows Vista and XP.

Dual booting Windows XP and Vista on the same computer will allow you to select from a boot menu what operating sytem you want to run. This menu is shown right after you power on your computer. Setting up both Windows XP and Vista on one computer can be a little ticky depending what operating system you have installed first. The next two sections will help you configure both versions on your computer, depending on what OS you have installed first: (more…)

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Written by Jason on October 29th, 2007 with no comments.
Read more articles on dual boot windows vista and dual boot windows and dual booting and dual boot xp and dual boot xp and vista and windows xp install and install windows xp and compatibility options and classic pc games and vista and xp and Computer and computer and boot menu and partition and Windows.

Driven to Distraction

Re-installing Windows can be a traumatic business, it’s bad enough having to backup all of your data and re-install your programs but the worst bit is tracking down all of the drivers for your hardware and peripherals. Here’s a simple way to avoid the hassle, a freeware program called DriverMax. It finds and exports all of the drivers on your PC to a nominated folder or compressed Zip file, so there’s no need to waste time hunting down discs and downloads. When you have reinstalled Windows simply run DriverMax, import your saved drivers and you’ll be up and running again in no time flat. The program comes as a 30-day trial but you can apply for a free registration code and it’s your to keep. (more…)

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Written by Jason on October 29th, 2007 with no comments.
Read more articles on freeware program and free registration code and hassle and peripherals and drivermax and bad enough and Windows and Windows XP and Drivers and installing windows and software.

An Overview of Windows Sound and Music “Glitching” Issues

The following post comes from my colleague Steve Ball, Senior Program Manager for Audio in Windows Vista, and continues his team’s on-going series on how Windows Vista treats various forms of audio. —– Part I: Why does my Windows sound sometimes “glitch?” Read More……(read more)

Written by Windows Vista Team Blog on October 29th, 2007 with no comments.
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An Overview of Windows Sound and Music “Glitching” Issues

The following post comes from my colleague Steve Ball, Senior Program Manager for Sound in Windows Vista, and continues his team’s on-going series on how Windows Vista treats various forms of audio.

—–

Part I: Why does my Windows sound sometimes “glitch?”

Windows is a rich and complex OS designed for multi-tasking users whose tasks must share access to scarce system hardware and resources.  Unfortunately, despite multiple decades of incredible advances in PC and CPU architectures, there are non-trivial, complex interactions between applications, processes, and devices in even the most advanced personal computers that make a supposedly “easy” task — like playing back music without occasional glitches — much more difficult than it may seem at first glance.

Another way of thinking about this:  it seems odd that a modern >$2000 PC may sometimes have trouble seamlessly playing back music when $20 CD players can effortlessly playback music without glitches. 

So why do many $2000 PCs occasionally glitch while playing back music?  The quick answer is this:  Windows is not a single-function device like a CD player.

A slightly longer answer goes like this:  even an average Windows machine today is commonly used simultaneously as a media player, word processor, presentation projector, spreadsheet number cruncher, authoring tool, photo editor, media server, video recorder, music composition tool, communications device, search engine, virus detector, data compressor and decompressor, and backup manager.  And these are only a few of the possible tasks and processes that are run at the same time on the hundreds of millions of Windows machines that are in use today.  Each of these tasks or processes, in isolation, would hardly tax the resources of modern PC hardware.  But in our multi-tasking world, unavoidable resource conflicts do sometimes occur between the huge and diverse ecosystem of Windows hardware that enables these tasks.  Even on the most expensive, brand-new machine, occasional glitches can occur if and when the system attempts to divide its finite resources among these multiple, diverse, independent, power-hungry activities.

What is a glitch?

A glitch is a perceivable error, gap or pop in the sound caused by discontinuities in the audio signal during playback or recording which result from processing or timing problems.  Glitches during music playback can sound like a loud “pop” or like a brief slice of silence randomly inserted where your music should have been.  Some customers have also described what “glitching” in their own words as:

  • audio stops a little bit
  • breaks up
  • choppy
  • clicking
  • corruption
  • crackle/crackling/crackly
  • interruption
  • jitters
  • jumpy
  • skipping/skip/skips

For the purpose of this discussion, let’s lump all of these descriptions together under one general class of problems and call these “glitching.”  While a glitch that happens during music playback can be annoying and unsettling, a glitch that occurs while you are recording or communicating with someone can result in frustrating and unacceptable data loss.

What causes my Windows sound and music to glitch?

Digital media processing is time-sensitive.  Playback requires specific work to be performed by a given deadline — otherwise presentation or data loss can occur.  A “glitch” occurs when a deadline for time-sensitive processing is missed or when time-sensitive data is lost.

For example, in Windows Vista, playing back music involves “work” that must be done at least every 10 milliseconds so that there can be a continuous stream of music out to your speakers.  The “simple” task of playing back music consists of the following steps, all of which must be completed before a strict deadline:

  1. a small chunk of data from a music file needs to be read from a disc (CD or hard drive)
  2. this data needs to be “decompressed” or “decoded” (usually in system memory) so it can be streamed out to your speakers in a format that your sound hardware understands
  3. the decompressed sound data needs to be copied from system memory to your sound hardware memory
  4. the data in your sound hardware needs to be sent to your speakers at the appropriate time
  5. repeat steps 1-4 flawlessly every 10 milliseconds (ms)

In this example, if any of these steps aren’t completed on time, then the user could hear a glitch in the music playback.

Elliot Omiya, Architect on the Sound dev team, puts this 10ms cycle into perspective:  “it’s just slightly longer than the time it takes a nerve impulse to travel from the end of your finger to your brain (~8ms), known as NCV (nerve conduction velocity).  Because synapses are like network switches, there is switching time involved before the nerve impulse gets to the brain, i.e., switching time adds to latency.”

There is some good news in this story:  Windows developers have made significant progress over the years in reducing glitching across key multimedia scenarios.  For example, music playback on an otherwise “lightly loaded” system can be generally as smooth as that $20 CD player.

But because of the multi-tasking nature of Windows and the vast array of new and legacy hardware in the ~1B PCs that are used to playback music today, this allegedly simple process is made more complex by the resource sharing that occurs between applications and hardware.  For example, it is not uncommon for certain older devices driver to occasionally “lock out” the CPU for 10-50ms, thereby causing obvious audio glitches.  This is just one example of the kinds of complex hardware, driver, and OS interactions that can cause glitches.

In summary, some of the common sources of glitches today include:

  • CPU starvation
  • GPU starvation
  • Resource contention from devices and drivers (sometimes called “IO contention”)
  • Network devices
  • And, of course … bugs in applications, OS, drivers and/or hardware

My colleague on the Windows Sound team, Larry Osterman, also pointed out to me recently that humans are actually “hard-wired” to be disturbed by audio glitches.  In an exchange about this topic, Larry observed that audio glitches are more obvious than video glitches because the ear’s tuned to notice high frequency transients — his visceral example of this idea is an image of a stick snapping in the woods behind you as an audio event that wakes you up before a bear wanders into your path. 

In my second post on this topic, I’ll go a bit deeper in sharing details of work we’ve done in Windows Vista to address some of the known sources of potential sound glitches, including some additional background about a recent discovery of an apparent connection between multimedia playback and network throughput.

I wish to acknowledge the contributions and suggestions from my colleagues Hakon Strande, Richard Fricks, Alex Ferreira, Lan Ye, Larry Osterman and Elliot Omiya for this series of posts.

Written by Nick White on October 29th, 2007 with no comments.
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