Emotiv的耳机给用户对数字式对象的头脑控制 | 怪杰形态-一blog由丹尼尔· Terdiman
Emotiv的耳机给用户对数字式对象的头脑控制
张贴 丹尼尔Terdiman

Emotiv的耳机给用户对对象的一些控制在计算机。 移动事,以有限的应用,以您的头脑是可能的。
(信用: Emotiv)
我做一个小橙色立方体消失以我的头脑。 没有手必要。
我测试它首先炫耀一年前的旧金山公司的所谓的脑子控制界面,技术最新的叠代,但哪些,不同 去年现在几乎准备好黄金时间。
想法是混和硬件和软件: 似乎一点象那个从詹姆斯Cameron书面1995影片的耳机, 奇怪的天完成与被修造读您的脑波的一套传感器。
软件然后被设计解释那些脑波就象允许用户操作对象onscreen以他们的头脑。
因此是为什么我在街市旧金山走向这个办公室,我是面对面的与这个小的橙色立方体。 它有点儿嘲笑我,大胆我做它消失。

耳机在用户的头被设计贴身地适合。 它导致的数据可能,在理论上,被塞住入各种各样软件。
(信用: Emotiv)
这怎么它运作: 软件有几个选择为您能采取的行动。 如此,采取消失的立方体为例,一旦您被接通耳机,您被指挥跑短小,六第二个测试,您集中做某事, 任何以您的头脑--放松,聚焦,什么。
然后,一旦您完成了测试,它是您反对立方体。 并且挑战是看见您是否能再生产什么它是您做着以您的头脑在测试期间; 如果那样,立方体慢慢地消失。
在我的情况,它消失了,然后回来了,然后再消失然后回来了。 重覆。
他们失败者我通过另一个例子,这次设法今后拉扯立方体。 这一个是更加坚硬的,因为我选择做与挑战同步的脑子作用是被集中。 它涉及我类拉紧我的头和想象今后拉扯立方体行动。 它没有很好运作。
但以消失的行动,我简单地放松了我的头脑,以好结果。
Of course, there's no relationship at all between brain activity that is consciously trying to "pull" the cube forward and what happens. That is to say, it doesn't matter in any way what you're doing with your mind, so long as what you do during the six-second calibration matches what you do when you try to enact the action.
So really, the software is just looking for a pattern match. It's not all that complicated a concept, though I'm sure it's a pretty difficult engineering feat.
Emotiv has also built technology designed to read your facial expressions and emotions. So while there, I saw a demonstration where someone wearing the headset would smile, frown, smile again, and so forth. And a goofy-looking face on the monitor would repeat the expression.
For now, this is all still just in prototype phase. But Emotiv promised me that the headset would be available in time for Christmas this year, at a price of $299. It'll come bundled with a game that is geared toward using the technology, and presumably, more games will follow. The success, I think, of this product, will be how easy it is for developers to build the technology into their games. And that, presumably, is why the product is being showcased during this week's Game Developers Conference, here in San Francisco.
Emotiv also said that the company is working on a partnership with IBM to integrate the brain control interface technology with Big Blue's virtual worlds projects.
To be perfectly honest, I think this technology is a ways from being ready for any hard-core application. Based on what I saw, it's very interesting and even quite impressive. But I just don't know if it can improve fast enough to make a real difference in the market in the next year. Perhaps it can, and if so, that would be fantastic.
Nintendo's Wii and Guitar Hero have opened people's eyes to all-new interfaces, and I'm sure that this would fit into that category. But the things that have made the Wii and the Guitar Hero controller so successful is that they are easy and intuitive to use. Whether Emotiv's technology is as well is something I'd have to reserve judgment on.
Still, I was able to make that cube disappear without using my hands. And that's something.
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