Emotiv的耳機給用戶對數字式對象的頭腦控制 | 怪傑形態-一blog由丹尼爾・ Terdiman
Emotiv的耳機給用戶對數字式對象的頭腦控制
張貼 丹尼爾Terdiman

Emotiv的耳機給用戶對對象的一些控制在計算機。 移動事,以有限的應用,以您的頭腦是可能的。
(信用: Emotiv)
我做一個小橙色立方體消失以我的頭腦。 沒有手必要。
我測試它首先炫耀一年前的舊金山公司的所謂的腦子控制界面,技術最新的疊代,但哪些,不同 去年現在幾乎準備好黃金時間。
想法是混和硬件和軟件: 似乎一點像那個從詹姆斯Cameron書面1995影片的耳機, 奇怪的天完成與被修造讀您的腦波的一套傳感器。
軟件然後被設計解釋那些腦波就像允許用戶操作對象onscreen以他們的頭腦。
因此是為什麼我在街市舊金山走向這個辦公室,我是面對面的與這個小的橙色立方體。 它有點兒嘲笑我,大膽我做它消失。

耳機在用戶的頭被設計貼身地適合。 它導致的數據可能,在理論上,被塞住入各種各樣軟件。
(信用: Emotiv)
這怎麼它運作: 軟件有幾個選擇為您能採取的行動。 如此,採取消失的立方體为例,一旦您被接通耳機,您被指揮跑短小,六第二個測試,您集中做某事, 任何以您的頭腦--放鬆,聚焦,什麼。
然後,一旦您完成了測試,它是您反對立方體。 并且挑戰是看見您是否能再生產什麼它是您做着以您的頭腦在測試期間; 如果那樣,立方體慢慢地消失。
在我的情況,它消失了,然後回來了,然後再消失然後回來了。 重覆。
他們失敗者我通過另一個例子,這次設法今後拉扯立方體。 這一個是更加堅硬的,因為我選擇做與挑戰同步的腦子作用是被集中。 它涉及我類拉緊我的頭和想像今後拉扯立方體行動。 它沒有很好運作。
但以消失的行動,我簡單地放鬆了我的頭腦,以好結果。
Of course, there's no relationship at all between brain activity that is consciously trying to "pull" the cube forward and what happens. That is to say, it doesn't matter in any way what you're doing with your mind, so long as what you do during the six-second calibration matches what you do when you try to enact the action.
So really, the software is just looking for a pattern match. It's not all that complicated a concept, though I'm sure it's a pretty difficult engineering feat.
Emotiv has also built technology designed to read your facial expressions and emotions. So while there, I saw a demonstration where someone wearing the headset would smile, frown, smile again, and so forth. And a goofy-looking face on the monitor would repeat the expression.
For now, this is all still just in prototype phase. But Emotiv promised me that the headset would be available in time for Christmas this year, at a price of $299. It'll come bundled with a game that is geared toward using the technology, and presumably, more games will follow. The success, I think, of this product, will be how easy it is for developers to build the technology into their games. And that, presumably, is why the product is being showcased during this week's Game Developers Conference, here in San Francisco.
Emotiv also said that the company is working on a partnership with IBM to integrate the brain control interface technology with Big Blue's virtual worlds projects.
To be perfectly honest, I think this technology is a ways from being ready for any hard-core application. Based on what I saw, it's very interesting and even quite impressive. But I just don't know if it can improve fast enough to make a real difference in the market in the next year. Perhaps it can, and if so, that would be fantastic.
Nintendo's Wii and Guitar Hero have opened people's eyes to all-new interfaces, and I'm sure that this would fit into that category. But the things that have made the Wii and the Guitar Hero controller so successful is that they are easy and intuitive to use. Whether Emotiv's technology is as well is something I'd have to reserve judgment on.
Still, I was able to make that cube disappear without using my hands. And that's something.
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