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与唐Lindsay,微软活实验室的采访


微软活实验室
相片信誉史蒂夫Clayton

如果您认为所有创新,凉快和现实技术微软在去年显示了到公众或二, Photosynth 将容易地冠上那张名单。 那为只在微软中是现存二年的研究小组是相当惊人的。 跟随这blog的人懂得多么激动我是关于Photosynth和 Seadragon.

我得到了和唐Lindsay,主任保持联系为设计在 微软活实验室 欲知关于历史和怎么回事在幕后一点。 唐也分享一点关于他对窗口的下个版本的过去感兴趣和贡献。

长期: 什么微软活实验室和,当是它被形成? 怎样它比较 微软研究?

唐: 微软活实验室是于创新,互联网中心技术的孵出集中的一个应用的研究组织加速微软的互联网产品和服务的演变。 我们合作与其他小组在微软和与外在产业和学术研究实验室履行我们的使命。 活实验室的创作宣布了于2006年1月。

而微软研究主要集中于纯净或实验性研究,发布技术预览给社区为反馈必要不是他们的努力的结束目标。 活实验室根本上作为中立立场在微软商品和微软研究之间。

活实验室与微软研究在一定数量的水平上合作,并且我们合并了他们的研究到生活实验室技术预览里例如Photosynth。

您做什么那里? `平均’天看什么似?

我指挥用户经验队为活实验室,并且我们负责定义用户经验,并且品牌战略为全部居住实验室项目。 修造一个全明星设计小组从头继续消耗太多每周,并且我总是在监视为人由挑战决定。

迄今,居住实验室产品您工作了?

迄今,队负责对所有公开顾客技术预览(CTPs)的用户经验,包括; Photosynth, Deepfish 并且 Listas.

这是什么意思建立用户经验为`从未做在’技术之前喜欢对大家是容易接近的Photosynth ?

新技术可以intimidating,因此挑战以某事象Photosynth怎么推测对最佳的包裹并且交付的它技术`有效地消失’,并且用户能简单地潜水,奖励这样和不必须与什么有关自己是新或不同的。 If the capabilities the technology enables are conspicuous, are valuable to the user and we don’t consciously put roadblocks in their way, then we’ve been successful.

Where do the Live Labs ideas come from? Is there a dark man behind the curtain who decides what gets developed? Or do all the ideas come from the magic 8-ball?

We largely conceive our own ideas, but unique to Live Labs is the collaboration and interchange with other product and research groups both internal to Microsoft and external industry and academic labs.
Don Lindsay
Photo: Don Lindsay speaking at Expression Around the Clock in Moscow. Obviously still showing some Apple pride.

I presume not every idea is a good idea.

We are constantly developing and evolving new concepts, technologies and full-fledged incubations. Evolution sometimes means rethinking how to best package or express a concept or underlying technology. Some evolutionary paths are dead ends.

On the contrary, how do you know when a project is ‘good enough’ for public consumption? Where do you draw the fine line between internal beta and external beta?

Consistent with any development process, there are feature and quality criteria we establish for each release milestone and while we may label our external releases ‘Previews’, we go to great lengths to ensure a positive experience for the significant majority of our audience given the test coverage we can support.

How much focus is put into commercializing these ideas? In particular, what is the future of Photosynth?

I cannot share any specific plans, but there is clearly an opportunity for a wide range of consumer and business applications that could benefit from Photosynth technology.

For example, in addition to the recent collaborations with the NASA shuttle launch and BBC TV series, we also announced in February 07 that Photosynth technology continues to evolve and now supports the Firefox browser in addition to Internet Explorer.

What will be the focus for Live Labs in the near future? Is Listas a sign of things to come - web applications?

Advancing the internet is our mission and we continue to work on several ground-breaking technologies and product concepts that might employ a variety of delivery vehicles. Expect to see more CTPs from the Live Labs in the year ahead.

I’ve heard you worked at Apple before coming to Microsoft. What did you do there?

Prior to joining Microsoft in 2003, I spent ten years at Apple where I directed the User Experience team responsible for the first four releases of Mac OS X and was responsible for pulling together the design for the original prototype that became ‘Aqua’, the user experience for Mac OS X. Apple developers might recall my Aqua introduction at the Developers Conference in 2000. I first joined Apple to work on Speech user interfaces and over the course of the ten years I contributed to every release of Mac OS from 8.0 through 10.3.

Prior to Apple, I managed a design team for the Bell-Northern Research Corporate Design Group where I first worked on touch-enabled graphical displays for phones in 1985 and designed the interface for a ‘cellular mobile phone with touch display’ in… 1992.

What did you do at Microsoft before working at Live Labs?

I joined Microsoft to focus on defining the future user experience of Windows, but I ended up spending a year assisting the MSX design team wrap up Vista. My contributions were primarily those features enabled by the Desktop Window Manager, including Alt-tab, Flip3D, Glass and Colorization, Window Animations and the AERO graphics tiering strategy (how the AERO UX downgrades gracefully on less-capable hardware or by SKU), but I also pitched in on a variety of other features.

After wrapping up work on Vista, and prior to joining Live Labs, I spent six months working with a willing developer to explore a number of new window management solutions that provided guidance for Windows 7.

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