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與唐Lindsay,微軟活實驗室的採訪


微軟活實驗室
相片信譽史蒂夫Clayton

如果您認為所有創新,涼快和現實技術微軟在去年顯示了到公眾或二, Photosynth 將容易地冠上那張名單。 那為只在微軟中是現存二年的研究小組是相當驚人的。 跟隨這blog的人懂得多麼激動我是關於Photosynth和 Seadragon.

我得到了和唐Lindsay,主任保持聯繫為設計在 微軟活實驗室 欲知關於歷史和怎么回事在幕後一點。 唐也分享一點關於他對窗口的下個版本的過去感興趣和貢獻。

長期: 什麼微軟活實驗室和,當是它被形成? 怎樣它比較 微軟研究?

唐: 微軟活實驗室是於創新,互聯網中心技術的孵出集中的一個應用的研究組織加速微軟的互聯網產品和服務的演變。 我們合作與其他小組在微軟和與外在產業和學術研究實驗室履行我們的使命。 活實驗室的創作宣佈了於2006年1月。

而微軟研究主要集中於純淨或實驗性研究,發布技術預覽給社區為反饋必要不是他們的努力的結束目標。 活實驗室根本上作為中立立場在微軟商品和微軟研究之間。

活實驗室與微軟研究在一定數量的水平上合作,并且我們合併了他們的研究到生活實驗室技術預覽裡例如Photosynth。

您做什麼那裡? `平均』天看什麼似?

我指揮用戶經驗隊為活實驗室,并且我們負責定義用戶經驗,并且品牌戰略為全部居住實驗室項目。 修造一個全明星設計小組從頭繼續消耗太多每週,并且我總是在監視為人由挑戰決定。

迄今,居住實驗室產品您工作了?

迄今,隊負責對所有公開顧客技術預覽(CTPs)的用戶經驗,包括; Photosynth, Deepfish 并且 Listas.

这是什么意思建立用戶經驗為`從未做在』技術之前喜歡對大家是容易接近的Photosynth ?

新技術可以intimidating,因此挑戰以某事像Photosynth怎麼推測對最佳的包裹并且交付的它技術`有效地消失』,并且用戶能簡單地潛水,獎勵這樣和不必須與什麼有關自己是新或不同的。 If the capabilities the technology enables are conspicuous, are valuable to the user and we don’t consciously put roadblocks in their way, then we’ve been successful.

Where do the Live Labs ideas come from? Is there a dark man behind the curtain who decides what gets developed? Or do all the ideas come from the magic 8-ball?

We largely conceive our own ideas, but unique to Live Labs is the collaboration and interchange with other product and research groups both internal to Microsoft and external industry and academic labs.
Don Lindsay
Photo: Don Lindsay speaking at Expression Around the Clock in Moscow. Obviously still showing some Apple pride.

I presume not every idea is a good idea.

We are constantly developing and evolving new concepts, technologies and full-fledged incubations. Evolution sometimes means rethinking how to best package or express a concept or underlying technology. Some evolutionary paths are dead ends.

On the contrary, how do you know when a project is ‘good enough’ for public consumption? Where do you draw the fine line between internal beta and external beta?

Consistent with any development process, there are feature and quality criteria we establish for each release milestone and while we may label our external releases ‘Previews’, we go to great lengths to ensure a positive experience for the significant majority of our audience given the test coverage we can support.

How much focus is put into commercializing these ideas? In particular, what is the future of Photosynth?

I cannot share any specific plans, but there is clearly an opportunity for a wide range of consumer and business applications that could benefit from Photosynth technology.

For example, in addition to the recent collaborations with the NASA shuttle launch and BBC TV series, we also announced in February 07 that Photosynth technology continues to evolve and now supports the Firefox browser in addition to Internet Explorer.

What will be the focus for Live Labs in the near future? Is Listas a sign of things to come - web applications?

Advancing the internet is our mission and we continue to work on several ground-breaking technologies and product concepts that might employ a variety of delivery vehicles. Expect to see more CTPs from the Live Labs in the year ahead.

I’ve heard you worked at Apple before coming to Microsoft. What did you do there?

Prior to joining Microsoft in 2003, I spent ten years at Apple where I directed the User Experience team responsible for the first four releases of Mac OS X and was responsible for pulling together the design for the original prototype that became ‘Aqua’, the user experience for Mac OS X. Apple developers might recall my Aqua introduction at the Developers Conference in 2000. I first joined Apple to work on Speech user interfaces and over the course of the ten years I contributed to every release of Mac OS from 8.0 through 10.3.

Prior to Apple, I managed a design team for the Bell-Northern Research Corporate Design Group where I first worked on touch-enabled graphical displays for phones in 1985 and designed the interface for a ‘cellular mobile phone with touch display’ in… 1992.

What did you do at Microsoft before working at Live Labs?

I joined Microsoft to focus on defining the future user experience of Windows, but I ended up spending a year assisting the MSX design team wrap up Vista. My contributions were primarily those features enabled by the Desktop Window Manager, including Alt-tab, Flip3D, Glass and Colorization, Window Animations and the AERO graphics tiering strategy (how the AERO UX downgrades gracefully on less-capable hardware or by SKU), but I also pitched in on a variety of other features.

After wrapping up work on Vista, and prior to joining Live Labs, I spent six months working with a willing developer to explore a number of new window management solutions that provided guidance for Windows 7.

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