「雙層甲板船」窗口taskbar
對未受訓練的眼睛, 彈藥的長角牛個人計算機概念 上星期也許更看起來一點不比標準工業設計回報。 但,如果您凝視它太久,我,您注意窗口長角牛screenshot在顯示器展示taskbar是沒什麼像您以前看了的任何。 因為沒有正式名稱對於它,我叫了它「雙層甲板船」 taskbar。
我最後能搜尋screenshot以它原始的形式。

故事在此之後是那在長角牛發展過程期間,微軟設計師戲弄以想法集成什麼我們現在知道作為 窗口側杆 入taskbar本身。
要容納此, taskbar變得分離入二級,應用調轉工單獨被移動向透明列在上面。 這釋放難以置信的相當數量屏幕不動產在可能然後安置側杆瓦片的taskbar本身(當它當時被知道,因為每個`小配件』將靠碼頭作為一個長方形瓦片)。
想法在此之後是避免竊取用戶的可貴的屏幕的另一個邊緣不動產,不幸地今天是哀傷的現實為景色側杆用戶。 反而,它導致分數較少垂直的空間,但更widescreen是更加中意的工作區。

并且它在taskbar有道理投入它,因為它也是哪裡很多通知已經被顯示。 實際上,您在通知區域可能用瓦片甚而替換多數狀態像提供更加富有的用戶經驗。 例如,而不是外型像您能有顯示未經閱讀的電子郵件名單的外型瓦片。 信使像可能被聯絡名單也替換並且閒談窗口的被縮小的版本。 如果這體會, taskbar比它將變得更多強有力和情報。
不幸地作為熟悉的人 Fitts』法律 知道由運動的UI從屏幕的邊緣反對根本上去除它的無限寬度。 Fitt的法律狀態,因為游標停留在邊緣,無論更加進一步您移動它,您在基本方向能通過移動游標容易地獲取這些目標。 所以將被移動應用調轉工從邊緣猛烈地增加要求的努力再按乒乓鍵在應用之間。 這是最後殺害想法的一个設計問題。
Concepts like these are interesting because never before has Microsoft publically showed any interest in evolving the taskbar which remains a legacy of the innovation in Windows 95. Of course this now proves a lot more goes on behind the scenes that doesn’t get nearly enough as credit as it deserves.
Sometimes I feel like Microsoft maintains a warehouse like the one in Raiders of the Lost Ark where it keeps all the abandoned ideas, which is unfortunate because outsiders can never understand what it takes to create the final product. As I’ve been told, thousands of concepts like these were created for Longhorn which resulted in Vista.
At the same time, people who look at these concepts can also be quick to criticize Vista. But the reality is, Vista is easily the highest quality user experience of Windows ever shipped. And that is the direct result of the same designers who put in years of work into Longhorn/Vista. Sure, some ideas had to be sacrificed but they’ve really pushed the boundaries of the Windows user experience and that’s just not for this release, but many releases to come.
Written by Long Zheng. Read more great feeds at is source WEBSITE
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