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Nvidia Announces Quadro Graphics Card

Nvidia has announced their latest graphic card solution, obviously aimed at the high influx of 3D. They are quite expensive and are sure to be aiming the businesses like Dreamworks and Pixar as far as better solutions for 3D graphics rendering. Let it be known though that this new Nvidia Quadro graphics card is not really meant for gaming. It is purely for business!

Whether designing the next aircraft or delivering seven-day weather forecasts, today’s professionals seek a reliable, robust visualization platform designed to address their unique challenges and needs. Highlighting a decade of innovation that match the exact needs of professionals, NVIDIA today introduced its most powerful and advanced top-to-bottom line of Quadro professional GPU solutions available to date.

Based on the company’s revolutionary CUDA parallel computing architecture, this new series provides high-performance visualization and new capabilities to solve highly complex challenges such as: real-time ray tracing, video encoding and interactive volume rendering. These new solutions also contain added graphics memory, double precision support and advanced display capabilities, giving professionals the right features to move beyond visualization barriers, reducing time-to-insight.

NVIDIA Quadro solutions are widely available through leading system manufacturers such as Dell, Fujistu-Siemens, HP and Lenovo; leading workstation system integrators; and NVIDIA channel partners PNY Technologies (US and EMEA), Leadtek (APAC) and Elsa (Japan).

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Written by PC Freak on March 24th, 2009 with no comments.
Read more articles on Video Cards and Quadro and otherSoftware and 3d and Nvidia and nvidia and graphics card.

Nvidia Unveils GeForce 3D Vision System

3D is the new battle cry for most game enthusiasts and with the new wave of graphical requirements today, Nvidia is not about to be the last one to come up with graphics card to accommodate that growing specifications as far as gaming is concerned. And to enhance the 3D gaming experience, PC users who purchase this new video card from Nvidia get a pair of glasses as well.

Nvidia’s GeForce 3D Vision system ($199) consists of software and special glasses that connect wirelessly to your PC. This approach is called stereoscopic because the computer sends separate images to each eye. Objects in the two images are slightly offset from each other—a gap the brain interprets as depth, resulting in a compelling 3D illusion.

This development was expected. As games become more sophisticated with their vast improvement as far as graphics of in-game play is concerned, it is apparent that video card manufacturers have to adhere such a need.

The price for this latest installment by Nvidia graphics card may be a bit hefty for the hardcore gamer but basing it on experience, such a price is practically a non-issue. PC enthusiasts and gamers will go at nothing to spend for their gaming requirements and at a set price of $199, it is practically nothing as long as they get the fulfilling game experience.

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Written by PC Freak on January 8th, 2009 with no comments.
Read more articles on Desktops and otherSoftware and Video Cards and 3d and Gaming and Nvidia and nvidia and PC.

Paperworld 3D

PaperWorld is many things - it lets you create multi-user applications, yes, but it also gives you the tools to create large games, quickly, localise them to a particular language or region, and manage everything in your workflow - so your designers don’t need to code, and your coders don’t need to design, and anyone with a basic knowledge of xml can edit a config file and setup or edit a game quickly without having to recompile and deploy.

So how does it do all this?

The basic building block of a PaperWorld application is the module - A module is made up of a set of files (referred to as ‘components’ in PW3D) - each of which has a specific purpose.

By creating these files and putting them into a convenient directory you can load them when you need them as a single block - PaperWorld takes care of the heavy lifting - you just list the modules that are needed for a game and PaperWorld takes care of it all for you.

Each module has its own conf.xml file, which describes all the files that it contains. When you tell PaperWorld3D you want to load a particular module it loads this xml file and then loads each component of the module that’s listed, so when the module is ready all the contents of these files are available to you.

Read more here

Or watch the video below :

Written by admin on April 4th, 2008 with no comments.
Read more articles on papervision and paperworld and Flash and otherSoftware and actionscript and 3d and general.

Paint.NET is a wonderful program…

Earth-Night_3d

land_ocean_ice_cloud_8192_3d

 

I created this image in Paint.NET I hope you like it.
If you want to use it on your website please link back to me.

www.noirextreme.com/earth this where I got the source from.

and to NASA as they are the owners of the imagery.

Written by Teus on January 22nd, 2008 with no comments.
Read more articles on otherSoftware and 3d and Paint.Net.

OpenGL® SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL) (Paperback)

TITLE : OpenGL® SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL) (Paperback)
AUTHOR : by Richard S. Wright (Author), Benjamin Lipchak (Author), Nicholas Haemel (Author)
PUBLISHER : Addison-Wesley Professional publisher
ISBN : 0321498828
EDITION : 4th
PUB DATE : June 18, 2007
LANGUAGE : English

OpenGL SuperBible, Fourth Edition, begins by illuminating the core
techniques of classic OpenGL graphics programming, from drawing in space
to geometric transformations, from lighting to texture mapping. The
authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful
programmable pipeline, vertex and fragment shaders, and  advanced
buffers. They also present thorough, up-to-date introductions to OpenGL
implementations on multiple platforms, including Windows, Mac OS X,
GNU/Linux, UNIX, and embedded systems.

Coverage includes:

- An entirely new chapter on OpenGL ES programming for handhelds
- Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux
- Up-to-the-minute coverage of OpenGL on Windows Vista
- New material on floating-point color buffers and off-screen rendering
- In-depth introductions to 3D modeling and object composition
- Expert techniques for utilizing OpenGL’s programmable shading language
- Thorough coverage of curves, surfaces, interactive graphics, textures,
shadows, and much more
- A fully updated API reference, and an all-new section of full-color
images

You’ll rely on this book constantly-whether you’re learning OpenGL for
the first time, deepening your graphics programming expertise, upgrading
from older versions of OpenGL, or porting applications from other
environments.

Now part of the OpenGL Technical Library-The official knowledge resource
for OpenGL developers
The OpenGL Technical Library provides tutorial and reference books for
OpenGL. The Library enables programmers to gain a practical
understanding of OpenGL and shows them how to unlock its full potential.
Originally developed by SGI, the Library continues to evolve under the
auspices of the OpenGL Architecture Review Board (ARB) Steering Group
(now part of the Khronos Group), an industry consortium responsible for
guiding the evolution of OpenGL and related technologies.

 

OpenGL® SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL) (Paperback)

URL: http://www.amazon.com/exec/obidos/tg/detail/-/0321498828/

Read the rest of this entry »

Written by Nikolay on August 28th, 2007 with no comments.
Read more articles on 3d.