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OpenGL® SuperBible: Æ÷°ýÀûÀÎ ÀÚ½À¼­ ¹× Âü°í (Á¦ 4 ÆÇ) (OpenGL) (Á¾ÀÌÇ¥Áö Ã¥)

Á¦¸ñ: OpenGL® SuperBible: Comprehensive Tutorial and Reference (4th Edition) (OpenGL) (Paperback)
AUTHOR : by Richard S. Wright (Author), Benjamin Lipchak (Author), Nicholas Haemel (Author)
PUBLISHER : Addison-Wesley Professional publisher
ISBN : 0321498828
EDITION : 4th
PUB DATE : June 18, 2007
LANGUAGE : English

OpenGL SuperBible, Fourth Edition, begins by illuminating the core
techniques of classic OpenGL graphics programming, from drawing in space
to geometric transformations, from lighting to texture mapping. The
authors cover newer OpenGL capabilities, including OpenGL 2.1•âs powerful
programmable pipeline, vertex and fragment shaders, and advanced
buffers. They also present thorough, up-to-date introductions to OpenGL
implementations on multiple platforms, including Windows, Mac OS X,
GNU/Linux, UNIX, and embedded systems.

Coverage includes:

- An entirely new chapter on OpenGL ES programming for handhelds
- Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux
- Up-to-the-minute coverage of OpenGL on Windows Vista
- New material on floating-point color buffers and off-screen rendering
- In-depth introductions to 3D modeling and object composition
- Expert techniques for utilizing OpenGL•âs programmable shading language
- Thorough coverage of curves, surfaces, interactive graphics, textures,
shadows, and much more
- A fully updated API reference, and an all-new section of full-color
images

¡¦

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Written by Nikolay on August 28th, 2007 with no comments.
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