Your best source of information and news about windows vista, BIOS and software on the internet

Vista ARTICLES TOP 50 Spyware Virus Vista SOFT Vista HELP

Audio

You are currently browsing the articles from MS Windows Vista Compatible Software matching the category Audio.

Windows 7 Delivers Next-Generation Audio

When it comes to optimizing and really advancing the personal entertainment experience on the PC, Microsoft and Dolby Laboratories share a history of improving the integrity of audio playback. The collaboration between the two companies started when they began working together to enhance audio delivery for the Xbox in 2001. After this design was completed, Microsoft extended its usage of Dolby audio technology in Windows Media Center. This work continued with Windows Vista, which was launched worldwide in January 2007. The evolution of these shared efforts is realized in Windows 7 today.

Dolby Digital Plus

Windows 7 builds on past collaboration by adding next-generation Dolby Digital Plus technology to offer high-quality multichannel audio. Available in Windows 7 Home Premium, Professional, Enterprise, and Ultimate, Dolby Digital Plus brings home theater–quality audio to the PC, improving the listening experience of music, movies, and TV.

DD inWin7

When it comes to the small, discreet speakers built into a PC or laptop, how can audio really be optimized? Dolby Digital Plus, a multichannel audio standard for DVDs and select HD broadcasts worldwide, is a high-efficiency, next-generation audio codec that maintains the quality of Dolby Digital at a lower data rate and is fully compatible with all current Dolby Digital A/V receivers. From the movie and music producer point of view, this means that Dolby Digital Plus offers more channels and better compression, making it easier to create higher quality content at lower bit rates to experience on the PC.

Dolby Digital Plus is already the broadcast audio standard for HDTV services in Europe. France is currently using Dolby Digital Plus, with Poland and other countries following closely. Users in these countries watching streaming broadcast content on their computers get to experience next-generation sound.

Microsoft’s diligence in working closely with Dolby engineers to fully enable the PC to be a more sophisticated, dynamic entertainment device is evidence of the company’s broad vision and steadfast commitment to revolutionizing the role of the PC. The next generation of PC enthusiasts can enjoy their computers as their primary home entertainment device—and Dolby Digital Plus will play an important role in that experience.

Spinal Tap fans will recall the restaurant scene in which David St. Hubbins’s interfering girlfriend, Jeanine, informs the band that their album wasn’t “mixed right” because it wasn’t mixed in “Dob-l-ey.” We may be biased, but we tend to agree with that statement. Content is never quite right without Dolby audio technology. Fortunately, PCs with Windows 7 will never have that problem.

To check out the latest on Dolby Digital Plus in Windows 7—including Dolby videos and a dedicated Windows 7 web page—visit Dolby.com and Audiodolby.com. For a complete Dolby PC demo and other PC videos, visit www.audiodolby.com/#/motion/pc. For press releases and news about Dolby technologies, visit investor.dolby.com/releases.cfm.

Robin Selden
Senior Vice President, Marketing, Dolby

Written by Dolby on November 17th, 2009 with no comments.
Read more articles on Home Theater and Collaboration and Dolby and Dolby Digital Plus and Sound and otherSoftware and Partner and Audio and windows 7 and Windows Media Center.

Behind the Scenes of the Windows Vista Sound Schemes

I'm posting this on behalf of my colleague Steve Ball.

Hi, my name is Steve Ball and I'm a Principal Program Manager Lead on the Windows Sound Team. I'd like to take a moment and give some background on sound schemes in Windows as well as the new sound schemes released as Ultimate Extras and their relationship with the default Windows Vista scheme.

Default Windows Vista Sound Scheme
The default Windows Vista sound scheme was designed with the same principles that were used in designing the Windows Vista visual elements and desktop experience.  In contrast, the Windows XP sounds, while appropriate at the time and for that product design, were very ‘Western' and literal, using pianos and western orchestral instruments.   The XP sounds were designed to complement the ‘photo-realistic' Bliss desktop (blue sky, green grass photo.)  The Windows XP sounds can also be rather percussive and jarring in the context of day to day PC use, so it was an explicit goal to re-orchestrate the default Windows Vista sounds to complement the softer, cleaner theme and user interface elements in Windows Vista.  

For Windows Vista, it was an intentional design goal to avoid ‘reinventing' the User Interface language for sound.  For example, the "new mail" sound in Windows XP and in Windows Vista consist of the same pitches, interval, and timing. 


New Mail (Notify)

The Windows Vista ‘new mail' sound has simply been re-orchestrated to match the softer, more -rounded Windows Vista Startup Sound whose ‘sonic palette' was derived from the gentle and flowing Robert Fripp Soundscapes sessions that were recorded at Microsoft Studios in 2005 and 2006.   

Session 1: http://channel9.msdn.com/Showpost.aspx?postid=151853

Session 2: http://channel9.msdn.com/showpost.aspx?postid=287615

Fan Fact: The shutdown sounds for both of the new UE Sound Schemes are pulled directly from these Fripp sessions.  There are in fact two shutdown sounds included with each of these UE schemes - for each scheme, there is also longer shutdown sound in the %windir%/media/%scheme_name% folder that is actually too long to use as a Windows Vista shutdown sound -- but we included it anyway so Fripp fans could get a greater sense of context about where this shorter sound came from - or map it manually to a different sound event if they wish.

Here is some additional background about each of the new schemes:   

Ultimate Extras Glass Sound Scheme
The "Ultimate Extras Glass" sound scheme utilizes the same design language and principles as the default Windows Vista sound scheme, however, this set has an additional glassy ‘edge' that can be heard as a more percussive envelope applied to each of the sounds.   From one point of view, the sounds in this set feel like they are made with ‘glass' instruments.   The sounds in this set have a sort of clinking glass root with a polished or ‘frosted' haze effect applied to their outer surface - this is intended to be directly analogous to the transparent ‘glassy' window effects that are built-in to the Windows Vista chrome.

Ultimate Extras Pearl Sound Scheme
The Pearl sound scheme further extends the intentionally-subtle design attributes of both the Windows Vista default sound scheme and the Ultimate Extras Glass scheme, with less focus on reverberant, sometimes clinking  ‘glassy' sounds in exchange for a richer, milky, more percussive sonic palate.   The Pearl sounds are harder and less reflective and reverberant, more like the rich and rounded surface of a pearl in contrast to the fragile resonance of a wine glass.   More concretely, the Pearl sounds are cleaner, clearer, and brighter than the ‘Glass' sound scheme. 

Both of the new Ultimate Extras sound schemes embody more percussive elements in contrast to the soft edges of default Windows Vista sound scheme and they extend of the existing sound design language established by XP and Windows Vista.  Functionally, the percussive elements of these sound schemes may also help users hear Windows events from a greater distance, if that is desired.   They are intended to provide an extended personalization option for users who wish to differentiate their Windows Vista experience from the default experience.    

Occasionally, people stop me in coffee shops and cafes and ask:  did the Robert Fripp sounds make it into Windows Vista?  There is a long answer and a short answer.  Here is the short: the Windows Vista Startup Sound is the primary "Fripp" appearance in Windows Vista, although many of the new inbox sounds were orchestrated based upon the sound and feel of the hours of Fripp Soundscapes we recorded at our Windows Vista sessions.

For some additional background on the Windows Vista sounds, click here to check out our Windows Vista Sounds Q&A.

If there is interest, I can go deeper in future posts about any of these areas.

- Steve

Written by Chris Flores on June 13th, 2008 with no comments.
Read more articles on Sound Schemes and Robert Fripp and Steve Ball and otherSoftware and Audio and Featured News and Ultimate Extras and Windows Vista.

Using S/PDIF to send audio from your PC

The following is an article from another of my colleagues on the Windows Vista Sound team, Kristin Carr.  Kristin is a Program Manager and works with Steve Ball, who previously has shared his insights into how Windows Vista handles sound.  If you have questions for Kristin, please leave a comment below.

Many people have a general idea of what S/PDIF is -- perhaps by seeing it as a label on an audio output, or on a feature list for a product.  But what is it exactly, and how do you use it?  This post will cover some of those details.

On a PC, the audio is stored and processed digitally until the final output stage when it is usually converted to an analog signal that directly feeds your speakers.  However, there may be times when you want to transmit the signal digitally to a different device that will be used to play the sound, such as a receiver.  In these cases, you may want to postpone converting the signal to an analog one, and instead transmit the signal digitally to avoid any degradation and additional noise that may occur when transmitting an analog signal.

For this purpose, S/PDIF (Sony/Philips Digital Interconnect Format) was developed.  Often referred to by the name of the connector (including Toslink, RCA, or simply "Optical" or "Digital Out"), S/PDIF specifies a method of transmitting a digital signal so that it can be received and interpreted correctly by the connected device.  You may ask yourself, "How complicated is it to transmit a signal?  Why do we need a special protocol?"  Consider that the digital signal consists of a series of bits, and within that series, the bits are grouped to correspond to a sample of audio, and an even larger subset of those are grouped to correspond to a particular channel.  In order to enable a receiver to properly interpret all of those bits in the correct order, it is necessary to have a format for transmitting those bits.  This is where S/PDIF comes in.

S/PDIF can be used to transmit two channels of digital audio in real time over a single connection.  S/PDIF specifies a particular bit pattern that a receiver can use to latch onto the stream.  Once the receiver has synced up with the stream, S/PDIF specifies the order of the audio bits and how they should be arranged in a stream so that the receiver can properly interpret it.

However, there may be times when you wish to transmit more than two channels of audio over the S/PDIF link.  This is where compressed audio can be used.  Audio compression is a technique used to transmit equivalent information using fewer bits.  This is done through a number of techniques.  Some techniques, referred to as perceptual coding, take advantage of the fact that humans can only hear certain sounds.  These methods of compression usually involve discarding bits that only contribute a minimal amount to what a listener needs to recognize a given sound.  Other methods take advantage of numerical redundancies in the signal in order to effectively transmit the same information in a smaller amount of space.  Dolby Digital and DTS are two common types of compression.  Regardless of the technique, compression enables a digital audio signal to use fewer bits to transmit the audio.

The result of this compression is that it enables you to transmit the content for up to 5.1 channels of audio over S/PDIF in space that would have only fit 2 channels if the audio had been uncompressed.  This is great once the signal has been encoded (synonymous with compressed), but once a signal has been encoded, that same signal must also be decoded after it has been received so that it can be sent to speakers.  This means that your receiver must be capable of decoding the compressed audio signal in order for you to hear the correct sound.  This is the tradeoff necessary to allow you to transmit more than two channels of audio over S/PDIF.

Another direct consequence of transmitting a compressed audio signal instead of an uncompressed audio signal (more commonly known as PCM) is that the volume of that signal cannot be modified once it has been encoded.  Because the bits in an encoded signal no longer directly correspond to the volume of that signal, it is impossible to increase the volume until it is decoded.  This explains why your PC cannot control the volume of your sound when you are using Dolby Digital or DTS as the output.  The connected device will be the only place where the volume can be changed.

To recap, in order to avoid the electrical interference and noise present on an analog connection, consider using S/PDIF to transmit the signal digitally.  If you'd like to transmit more than two channels, consider sending encoded content which allows you up to 5.1 channels over S/PDIF.  You may also want to consider HDMI, but that's a post for another time!

Written by Nick White on March 4th, 2008 with 1 comment.
Read more articles on otherSoftware and Audio and Featured News and Windows Vista.

Tag those audio files and show them to the World

If you have a large collection of MP3s, WMAs and other audio files, you probably have quite a few where the tag information isn’t set up properly. In other words, they don’t come up with the correct track name or artist in your media player.


Editing these tags manually can be a laborious task, but fear not, the contributers at MusicBrainz offer a solution to your problem. As they say themselves:
MusicBrainz is a community music metadatabase that attempts to create a comprehensive music information site. You can use the MusicBrainz data either by browsing this web site, or you can access the data from a client program — for example, a CD player program can use MusicBrainz to identify CDs and provide information about the CD, about the artist or about related information. You can also use the MusicBrainz Tagger to automatically identify and clean up the metadata tags in your digital music collections.

The website has a number of applications that you can download which access the database. The one I found most useful was Picard, which provides an interface to search the database and use the information to rename and tag the audio files with the correct information. I didn’t find Picard particularly intuitive to use; however, the authors have provided some quality documentation to instruct users on how the application works. Here are a few images of the software in action. If anyone struggles with the software after reading the instructions, leave a comment on this post and I will record and post a video of how to use it.

Here is that list of badly tagged mp3 files in Picard.

Using the search facility on Picard opens up a listing of matching information on the MusicBrainz website. I navigated to the appropriate album listing, and pressed the green ‘Tagger’ button.

Picard presented the information in the right pane. I selected the files in the left pane, pressed the ‘Scan’ button, and when the list in the left pane was empty I pressed ‘Save’ to make the changes.

Here is the file listing with the correct tag information in place.

I finally decided that I needed to create and correct the tag information on my audio files after becoming sick and tired of some of them not registering with Audioscrobbler, which is the software used on the music based social-networking site LastFM. The software records all the music you play on your computer, and even some portable audio players, and creates charts from the information. You can see my page here. The site enables you to create fancy widgets to put on your blogs, social networking pages and other websites too, like this one:


So get those audio files tagged and let the World that you are obsessed with prog rock.

Written by Stepterix on February 10th, 2008 with no comments.
Read more articles on otherSoftware and Audio and freeware and Websites and Blogging.

Microphone Arrays: Digital Microphones

Below is part 2 of an audio series by Windows Vista Audio team Program Manager Richard Fricks, the first being Richard’s piece on Using a microphone array to enhance sound capture . This follow-on article details how to get more out of your PC by using Read More……(read more)

Written by Windows Vista Team Blog on November 9th, 2007 with no comments.
Read more articles on Audio and Featured News and Windows Vista.

Microphone Arrays: Digital Microphones

Below is part 2 of an audio series by Windows Vista Sound team Program Manager Richard Fricks, the first being Richard’s piece on Using a microphone array to enhance sound capture.  This follow-on article details how to get more out of your PC by using a digital microphone.

The digital microphone is a perfect fit for Windows Vista’s microphone array technology.  Digital microphones have been around for years, but until recently, the ability to integrate such technology into an everyday laptop computer at an affordable price has not.  Did I mention they are incredibly compact?  Here is a picture of a bottom-port Akustica digital microphone:

Akustica AKU2000 

Akustica AKU2000

This is a great example of a high quality, cost-effective digital microphone that is easily integrated into a laptop PC.

There are some unique characteristics of this particular microphone that warrant mention.  First of all, Akustica has a unique fabrication process that allows them to incorporate the entire design onto a single chip of silicon.  This monolithic design places the sensor, microphone circuitry, amplifier and converter all together on one chip.  This is a great step forward that provides significant advantages over analog microphones as well as other digital microphones that require multiple chips.  One of the easiest advantages to articulate is its superior immunity to RF interference.

For comparison purposes, listen to the following audio clips.  These clips were made using the same laptop equipped with both a traditional electric condenser microphone (ECM) and an Akustica digital microphone.  They provide a clear example of how electrical noise can inject itself into the audio capture stream and how well the Akustica digital microphone is at rejecting this interference.

Wi-Fi Interference

WiFi Interference - analog

WiFi Interference - Akustica 

GSM Noise

GSM Noise - analog

GSM Noise - Akustica 

Any of those noises sound familiar?  After I heard the GSM noise, I found myself thinking “Oh, so that’s what was causing that strange sound on my PC speakers every time my mobile phone rang!”

Another advantage of the digital microphone is the flexibility it provides in placement.  A good place to position a microphone is in the screen’s bezel.  However, this is also a location where there is a lot of RF noise.  With its excellent immunity to such interference, the digital microphone can easily be placed in this area where it is not only less susceptible to keyboard, hard-drive and other physical noises, but also allows for a position that is more directly aligned with the talker’s voice.

Single-chip digital microphones also have low manufacturing tolerances, which makes them more suitable for microphone-array applications where microphone matching is important.

If you are shopping for a computer equipped with a microphone array for use with Windows Vista, you need to keep in mind the various microphone array geometries that are supported.  The array geometry refers to the number, type, and position of the microphones.  The microphone array technology on Windows Vista was carefully tuned to provide the highest level of support for the following two and four microphone array geometries:

Small two-element Array:  This geometry consists of two microphones, 100mm apart.

Small two-element array 

Big two-element Array:  This geometry consists of two microphones, 200mm apart.

Big two-element array 

Linear four-element array:  This geometry consists of four microphones with the far right and far left microphone 190 mm apart and the inner two microphones 55mm apart.  A second geometry layout allows for the far right and left microphones to be 160mm apart and the inner two microphones to be 70mm apart.

 Linear four-element array 1     Linear four-element array 2

L-Shaped four-element array:  This geometry consists for four microphones mounted in the shape of the letter ‘L’.  It actually looks like a backwards upside down ‘L’, but that would make for too cumbersome of a name!

L-shaped four-element array 

This design is targeted for a tablet PC where the screen can be flipped around.  When writing on the table, this screen position can cause the hand to cover its lower right or left corners.  By positioning the microphones in the manner described here, the hand will not interfere with the microphones’ operation.

In general, the more microphones in the array the better, but here is a general rule of thumb:

  • If you will be recording in a quiet office and will be sitting no more than 2 feet away from the computer then a microphone array equipped with two microphones should be sufficient.
  • If you will be recording in an office or cubicle with normal noise levels and up to 6ft away from the computer then a microphone array equipped with 4 microphones should be sufficient.

In either case, I highly recommend finding a laptop equipped with digital microphones.

For those programmers out there who want to learn how to capture audio processed by Windows Vista’s microphone array technology, I hope to be ready to share my programming experiences with you sometime in November.

If you’d like to dig deeper into the topics I have presented above, you can find some great white papers under the subject “Microphone Arrays” here.

Thanks for reading and happy recording!

- Richard Fricks, Program Manager, Windows Sound Team

Written by Nick White on November 9th, 2007 with no comments.
Read more articles on Audio and Featured News and Windows Vista.

« Older articles

No newer articles