Paperworld 3D paperworld三維
PaperWorld is many things - it lets you create multi-user applications, yes, but it also gives you the tools to create large games, quickly, localise them to a particular language or region, and manage everything in your workflow - so your designers don’t need to code, and your coders don’t need to design, and anyone with a basic knowledge of xml can edit a config file and setup or edit a game quickly without having to recompile and deploy. paperworld是很多東西-它可以讓您創建多用戶的應用,是的,但它也給你工具,以建立大型的遊戲,很快, l ocalise他們某一特定的語言或地區,以及管理一切,在您的工作流程-讓您的設計師唐'噸需要代碼,您的編碼不需要設計,以及任何具有的基本知識, XML的可編輯config文件中,以及安裝或編輯一個遊戲迅速而不必重新編譯和部署。
So how does it do all this?所以,它如何做的這一切?
The basic building block of a PaperWorld application is the module - A module is made up of a set of files (referred to as ‘components’ in PW3D) - each of which has a specific purpose.基本建築砌塊一個paperworld的應用是模塊-一個單元是由一個文件集(稱為'組成部分'在p w3d) -其中每一個具體的目的。
By creating these files and putting them into a convenient directory you can load them when you need them as a single block - PaperWorld takes care of the heavy lifting - you just list the modules that are needed for a game and PaperWorld takes care of it all for you.通過創建這些文件和把他們變成一個方便的目錄,您可以負荷,他們在需要時,您作為一個單一座-p aperworld照顧沉重的起重機械-你剛才列出的模塊所需要的遊戲和p a perworld照顧它的所有給你。
Each module has its own conf.xml file, which describes all the files that it contains.每個單元都有自己的conf.xml文件,其中描述的所有文件,它包含了。 When you tell PaperWorld3D you want to load a particular module it loads this xml當您告訴paperworld3d您想要加載模塊,特別是它加載此XML
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Written by admin on 由政府當局的書面上 April 4th, 2008 2008年4月4日 with 帶有 no comments 沒有評論 . 。
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